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	<title>Comments on: Wireframes are Works of Fantasy (Pecha Kucha talk)</title>
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	<link>http://lucidplot.com/2010/07/19/wireframes-fantasy/</link>
	<description>content strategy and user experience, by Jonathan Kahn</description>
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		<title>By: Predicate, LLC &#124; Editorial + Content Strategy &#124; Predicate, LLC &#124; Editorial + Content Strategy</title>
		<link>http://lucidplot.com/2010/07/19/wireframes-fantasy/comment-page-1/#comment-374</link>
		<dc:creator>Predicate, LLC &#124; Editorial + Content Strategy &#124; Predicate, LLC &#124; Editorial + Content Strategy</dc:creator>
		<pubDate>Fri, 06 Aug 2010 15:01:23 +0000</pubDate>
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		<description>&lt;p&gt;[...] Jonathan Kahn, Wireframes are Works of Fantasy (Pecha Kucha talk) — lucid plot. [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...] Jonathan Kahn, Wireframes are Works of Fantasy (Pecha Kucha talk) — lucid plot. [...]</p>]]></content:encoded>
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		<title>By: Jonathan Kahn</title>
		<link>http://lucidplot.com/2010/07/19/wireframes-fantasy/comment-page-1/#comment-361</link>
		<dc:creator>Jonathan Kahn</dc:creator>
		<pubDate>Wed, 21 Jul 2010 10:09:39 +0000</pubDate>
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		<description>&lt;p&gt;Hi Rian,&lt;/p&gt;

&lt;p&gt;Thanks for your comment.&lt;/p&gt;

&lt;p&gt;The problem I&#039;m talking about is wireframes that help &quot;refine and agree upon interaction/flow&quot;, as you put it, but aren&#039;t accompanied by a realistic plan for making that interaction/flow/experience happen over time. Because that requires content strategy: substance, workflow, governance.&lt;/p&gt;

&lt;p&gt;Just because we can all agree that an interaction or flow is desirable, doesn&#039;t mean we&#039;ve committed to a plan to actually create that experience over time. Without a realistic content strategy, that wireframe is just an aspiration.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Hi Rian,</p>

<p>Thanks for your comment.</p>

<p>The problem I&#8217;m talking about is wireframes that help &#8220;refine and agree upon interaction/flow&#8221;, as you put it, but aren&#8217;t accompanied by a realistic plan for making that interaction/flow/experience happen over time. Because that requires content strategy: substance, workflow, governance.</p>

<p>Just because we can all agree that an interaction or flow is desirable, doesn&#8217;t mean we&#8217;ve committed to a plan to actually create that experience over time. Without a realistic content strategy, that wireframe is just an aspiration.</p>]]></content:encoded>
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		<title>By: Rian</title>
		<link>http://lucidplot.com/2010/07/19/wireframes-fantasy/comment-page-1/#comment-360</link>
		<dc:creator>Rian</dc:creator>
		<pubDate>Wed, 21 Jul 2010 09:58:32 +0000</pubDate>
		<guid isPermaLink="false">http://lucidplot.com/?p=154#comment-360</guid>
		<description>&lt;p&gt;May I present a counter-point?  I think wireframes often don&#039;t work because people don&#039;t know what they&#039;re for.  They&#039;re not supposed to be &quot;pretty&quot;, they&#039;re supposed to be devoid of visual design, they&#039;re supposed to allow teams to quickly refine and agree upon the interaction of a flow/product.  Wireframes are easy and fast to change, and as long as people understand what they&#039;re for, they can save a lot of time down the road.  Good wireframes allow you to move on to visual design and focus on that without having to worry (too much) about the interaction.&lt;/p&gt;

&lt;p&gt;I do agree on the value of content strategy in this process though -- wireframes with lorem ipsum are evil :)&lt;/p&gt;
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		<content:encoded><![CDATA[<p>May I present a counter-point?  I think wireframes often don&#8217;t work because people don&#8217;t know what they&#8217;re for.  They&#8217;re not supposed to be &#8220;pretty&#8221;, they&#8217;re supposed to be devoid of visual design, they&#8217;re supposed to allow teams to quickly refine and agree upon the interaction of a flow/product.  Wireframes are easy and fast to change, and as long as people understand what they&#8217;re for, they can save a lot of time down the road.  Good wireframes allow you to move on to visual design and focus on that without having to worry (too much) about the interaction.</p>

<p>I do agree on the value of content strategy in this process though &#8212; wireframes with lorem ipsum are evil <img src='http://lucidplot.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>]]></content:encoded>
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